I led end-to-end production of a VR medal experience delivered to VIP guests at the Paris 2024 Games, deployed across 60 standalone Meta Quest 3 headsets in VIP lounges at every Paris venue. The work included high-fidelity digital replicas of the Olympic medals and a crowd system supporting over 10,000 characters with around 1,000 animated flags, running smoothly across every unit.
The crowd system used a hybrid approach: Vertex Animation Textures for mid and foreground characters, and billboarded sprite-sheet impostors for distant crowd members.
Category: VR Experience | Client: Olympics| Year: 2024


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